Entries by Greg DeCuir

NECSUS Spring 2019 _ #Emotions, call for papers

guest edited by Jens Eder (Film University Babelsberg Konrad Wolf), Julian Hanich (University of Groningen), and Jane Stadler (Swinburne University) For more than two decades emotions have been a major topic of discussion and contention in film and media studies. From cognitive theories and phenomenology to affect studies, many different approaches have been suggested, many […]

Alternative Film/Video Research Forum 2018, International Kino Club Histories

Alternative Film/Video, 12-16 December 2018, Belgrade On the occasion of the 60th anniversary of Academic Kino Club, founded in Belgrade (then Socialist Yugoslavia, now Republic of Serbia) in 1958, the Alternative Film/Video Research Forum 2018 will be dedicated to the international histories of kino clubs in Europe and beyond. There is a particular postwar history […]

How machines see the world: Understanding image annotation

by Carloalberto Treccani Introduction In the context of machine vision, image recognition refers to the ability of machines and algorithms to identify people, places, objects, gestures, or other subjects in a given image. Self-driving cars, for instance, use machine vision systems to locate road signs, vehicles, pedestrians, and cyclists, to understand the three-dimensional space in […]

Breaking Bollywood: Moving pictures on mobile screens

by Kuhu Tanvir The history of cinema is replete with instances of anxiety and disavowal of new technologies by filmmakers, cinephiles, and scholars – be it the arrival of synced sound, the shift from black and white to colour, telecasting feature films, or more recently, the adoption of digital technology, particularly as an alternative to […]

Beyond human vision: Towards an archaeology of infrared images

by Federico Pierotti and Alessandra Ronetti Introduction: Digital infrared visual culture Infrared has an important place in contemporary society, especially since the 1990s, with the introduction of new military display and detection technology and increasingly sophisticated tracking and control systems. In the military field, these uses were quickly followed by the pursuit of various digital […]

The instability of the digital archive: How to deal with pixels by hand

by Jonathan Larcher and Leyokki How does creative research in the film and digital arts, which captures the archives and practices of found footage, confront the possibilities, limits, constraints, political issues and criticism of resolution? With the multiplication of formats – unlike the MP3 ‘the most common form in which recorded sound is available today’,[i] […]

The resolution of sound: Understanding retro game audio beyond the ‘8-bit’ horizon

by Nikita Braguinski In 2012 the Public Broadcasting Service aired a ‘special’ dedicated to the popularity of retro-videogame-themed music, design, and art.[1] Combining interview snippets with footage of historic examples of video game technology as well as their modern imitations, this seven-minute program titled The Evolution of 8-Bit Art is implicitly built around the premise […]

Editorial NECSUS

NECS (European Network for Cinema and Media Studies), one of the key organisations that co-established and continues to support NECSUS, is moving into its 12th year of existence. Founded in Berlin in February 2006, NECS has grown into a large network of media studies academics and researchers in and beyond Europe, many of whom met […]

TV Socialism / Broadcasting Modernity

The study of television is often viewed as a crucial window into a given society’s popular culture. Dominant codes of meaning contained within the programming, and the ways in which various cultural groups decode those meanings – even the very broadcast technology itself – can reveal much about a society’s values, politics, and cultural traditions. […]