How machines see the world: Understanding image annotation

by Carloalberto Treccani Introduction In the context of machine vision, image recognition refers to the ability of machines and algorithms to identify people, places, objects, gestures, or other subjects in a given image. Self-driving cars, for instance, use machine vision systems to locate road signs, vehicles, pedestrians, and cyclists, to understand the three-dimensional space in […]

Breaking Bollywood: Moving pictures on mobile screens

by Kuhu Tanvir The history of cinema is replete with instances of anxiety and disavowal of new technologies by filmmakers, cinephiles, and scholars – be it the arrival of synced sound, the shift from black and white to colour, telecasting feature films, or more recently, the adoption of digital technology, particularly as an alternative to […]

Beyond human vision: Towards an archaeology of infrared images

by Federico Pierotti and Alessandra Ronetti Introduction: Digital infrared visual culture Infrared has an important place in contemporary society, especially since the 1990s, with the introduction of new military display and detection technology and increasingly sophisticated tracking and control systems. In the military field, these uses were quickly followed by the pursuit of various digital […]

To double or diffuse: Art and the mobility of images, ca. 2005

by Susanne Østby Saether Around 2005 the image gained a new mobility. Undergirded by digitisation and the large-scale dispersal of digital technologies into everyday life, a series of events marks 2005 as a tipping point for this development. Arguably the most important factor was the implementation of the so-called Web 2.0 in 2004-05 and its […]

From grain to pixel? Notes on the technical dialectics in the small gauge film archive

by Diego Cavallotti Introduction In this paper, I will present some notes concerning remediation within the context of the small gauge film archive. Three major points will be at stake here: first, the interactions between the basic units of the analog and the digital – the grain and the pixel; second, the notion of a […]

The instability of the digital archive: How to deal with pixels by hand

by Jonathan Larcher and Leyokki How does creative research in the film and digital arts, which captures the archives and practices of found footage, confront the possibilities, limits, constraints, political issues and criticism of resolution? With the multiplication of formats – unlike the MP3 ‘the most common form in which recorded sound is available today’,[i] […]

The resolution of sound: Understanding retro game audio beyond the ‘8-bit’ horizon

by Nikita Braguinski In 2012 the Public Broadcasting Service aired a ‘special’ dedicated to the popularity of retro-videogame-themed music, design, and art.[1] Combining interview snippets with footage of historic examples of video game technology as well as their modern imitations, this seven-minute program titled The Evolution of 8-Bit Art is implicitly built around the premise […]

Resolution: Digital materialities, thresholds of visibility

by Francesco Casetti and Antonio Somaini Often used as a synonym of ‘definition’, the term ‘resolution’ indicates the quantity of detail an image holds, and may be interpreted in different ways when applied to digital visual technologies. It may refer to the resolution of a raster digital image (that is, the size of a digital […]

Editorial NECSUS

NECS (European Network for Cinema and Media Studies), one of the key organisations that co-established and continues to support NECSUS, is moving into its 12th year of existence. Founded in Berlin in February 2006, NECS has grown into a large network of media studies academics and researchers in and beyond Europe, many of whom met […]

NECSUS Spring 2018_#Resolution

guest edited by Francesco Casetti (Yale University) and Antonio Somaini (Université Sorbonne Nouvelle Paris 3) One of the striking features of contemporary visual culture is the presence of a double, contrasting tendency. On the one hand a drive towards higher and higher degrees of definition and resolution of digital images, cameras, and screens, and on […]

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