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Tag Archive for: virtual reality

Inhabited stories: An enactive media archaeology of virtual reality storytelling

June 19, 2022/in Features, Spring 2022_#Rumors /by Greg DeCuir

What makes a story designed for (and experienced via) real or imaginary VR systems so different from other stories and storyworlds? Through an enactivist perspective on media archaeology, I will address the issue by discussing the notion of virtual reality storytelling (VRS) as the art of crafting ‘inhabited stories’ and a discursive frame where VR narrativity has been articulated. In fact, narratives of and for VR identify a recurring discourse, or ‘topos’, that circulated from medium to medium during Western media history. After discussing theoretical notions such as that of ‘virtual reality’, ‘storyworld’, and ‘presence’, I will address the historical and cognitive relationship between VR space design and narrative of environmental storytelling by exploring different examples from peep media tradition, gaming, and VR cinema. Second, I will propose a media archaeology of ‘human enhancement’, a recursive topos in real and imaginary VR and haptic technologies. In doing so, I will highlight some recurring narrative strategies at the basis of VRS: the illusion of non-narration, i.e. the ability to direct the story-making activity of the virtual user without his/her awareness; the craftsmanship of paths of ‘attentional matching’ made of haptic responses and spatialised stories; and the design of new senses which can disclose enhanced processes of world- and story-making.

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A Machine for Viewing – 2 – A Pillow of Light

July 6, 2020/in Audiovisual Essays, Spring 2020_#Intelligence /by Greg DeCuir

by Richard Misek

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A Machine for Viewing – 3 – Manual for a Disassembly of Cinema

July 2, 2020/in Audiovisual Essays, Spring 2020_#Intelligence /by Greg DeCuir

by Oscar Raby

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A Machine for Viewing – 1 – A Frame of the Mind

July 2, 2020/in Audiovisual Essays, Spring 2020_#Intelligence /by Greg DeCuir

by Charlie Shackleton

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https://www.necsus-ejms.org/wp-content/uploads/Necsus-01.png 0 0 Greg DeCuir https://www.necsus-ejms.org/wp-content/uploads/Necsus-01.png Greg DeCuir2020-07-02 09:32:552020-07-06 12:08:09A Machine for Viewing – 1 – A Frame of the Mind

A Machine for Viewing

July 2, 2020/in Audiovisual Essays, Spring 2020_#Intelligence /by Greg DeCuir

by Richard Misek In 1970, experimental filmmaker Peter Kubelka designed a cinema auditorium for Anthology Film Archives in New York, in which ‘shell-like’ seats and reams of black velvet caused all but the screen to disappear into darkness.[1] He referred to his Invisible Cinema as ‘a machine for viewing’.[2] Though the movie theatre is now […]

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https://www.necsus-ejms.org/wp-content/uploads/Necsus-01.png 0 0 Greg DeCuir https://www.necsus-ejms.org/wp-content/uploads/Necsus-01.png Greg DeCuir2020-07-02 09:32:332020-07-13 13:45:15A Machine for Viewing

VR on the film festival circuit: IDFA & IFFR 2017-2019

May 28, 2020/in Festival Reviews, Reviews, Spring 2020_#Intelligence /by Greg DeCuir

In this review I discuss the recent embracement of VR by film festivals. In less than a half a decade VR emerged as a central phenomenon in the global film festival circuit, turning from a technological gadget in its initial development stages to a prominent visual exhibition form. In 2014, only few film festivals were […]

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https://www.necsus-ejms.org/wp-content/uploads/Necsus-01.png 0 0 Greg DeCuir https://www.necsus-ejms.org/wp-content/uploads/Necsus-01.png Greg DeCuir2020-05-28 12:16:302020-07-06 12:21:34VR on the film festival circuit: IDFA & IFFR 2017-2019

At the threshold into new worlds: Virtual reality game worlds beyond narratives

December 21, 2019/in Autumn 2019_#Gesture, Features /by Greg DeCuir

by Kai Matuszkiewicz and Franziska Weidle Introduction In 2016, Facebook, Sony, and HTC released new Virtual Reality (VR) hardware. In combination with other VR devices such as Google’s Project Cardboard and locomotion simulators (e.g. Virtuix Omni), Oculus rift, PlayStation VR, and Vive aim to push VR gaming into the mass market. A similar development appears […]

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https://www.necsus-ejms.org/wp-content/uploads/Necsus-01.png 0 0 Greg DeCuir https://www.necsus-ejms.org/wp-content/uploads/Necsus-01.png Greg DeCuir2019-12-21 16:56:482019-12-21 16:56:48At the threshold into new worlds: Virtual reality game worlds beyond narratives

Virtual Reality installation CARNE y ARENA

July 1, 2018/in News /by Greg DeCuir

From 15 June to 27 August 2018, EYE Film Institute Netherlands will present the virtual reality installation CARNE y ARENA (Virtually Present, Physically Invisible) by director Alejandro González Iñárritu. During the summer the installation will run in Amsterdam as part of EYE’s Xtended series, which focuses on debate-sparking virtual reality projects by filmmakers and artists. […]

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Virtual futures and cinematic pasts at the 65th Melbourne International Film Festival

December 4, 2016/in Autumn 2016_#Home, Festival Reviews, Reviews /by Greg DeCuir

The annual Melbourne International Film Festival (MIFF) ranks among the oldest film festivals in the world. Launched in 1952 by enthusiasts seeking to watch films that were otherwise unavailable in Australia, MIFF emerged as one of the earliest examples of audience-driven film festivals in the world. From a modest program of 8 feature films and […]

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Serious games

December 4, 2014/1 Comment/in Autumn 2014_'War' /by Greg DeCuir

by Harun Farocki In the summer of 2008 my collaborator Matthias Rajmann sent me a newspaper clipping. Traumatised U.S. troops returning from combat are treated with video games. In therapy they watch virtual scenarios that simulate some of the situations they experienced in Iraq. The idea is that the virtual images will help the soldiers […]

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https://www.necsus-ejms.org/wp-content/uploads/Necsus-01.png 0 0 Greg DeCuir https://www.necsus-ejms.org/wp-content/uploads/Necsus-01.png Greg DeCuir2014-12-04 00:05:162015-01-06 02:53:27Serious games

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Editorial Board

Martine Beugnet
University of Paris 7 Diderot

Greg de Cuir Jr
University of Arts Belgrade

Judith Keilbach
Universiteit Utrecht

Skadi Loist
Film University Babelsberg Konrad Wolf

Toni Pape
University of Amsterdam

Belén Vidal
King’s College London

Andrea Virginás 
Babeș-Bolyai University

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