NECSUS
  • About NECSUS
    • Advisory Board
    • Section Editors
    • Partners
  • Submit
    • Guidelines for Authors
    • Review Submissions
    • Data Papers
  • Issues
    • All Issues
      • Features
      • Interviews
      • Audiovisual Essays
    • Reviews
      • Festival Reviews
      • Exhibition Reviews
      • Book Reviews
    • Data Papers
  • News
  • Contact
  • Click to open the search input field Click to open the search input field Search
  • Menu Menu
  • Link to Facebook Link to Facebook Link to Facebook
  • Link to X Link to X Link to X
  • Link to Instagram Link to Instagram Link to Instagram
You are here: Home1 / Audiovisual Essays2 / The Look For Sit Down

The Look For Sit Down

June 26, 2024/in Audiovisual Essays, Spring 2024_#Open

by Nicolas Bailleul

As a mostly stationary filmmaker, I was inclined to believe that documentaries filmed in offices and in bedrooms would erase the physical presence of the auteur. While viewing desktop documentaries I asked myself if the physical traces on screen of the stationary documentary filmmaker, such as the uncontrollable camera shaking that might be present in films shot on location, would simply be reduced to computer mouse movements or a tab being closed.

As a filmmaker whose focal point is the bedroom and who ends up leaving this environment very little myself, I began to perceive that my body moves in front of the computer, vibrates and tires itself out almost as much as the body of a field documentary filmmaker. This obsession of mine with the movements of an immobile body in front of a computer screen ultimately made me question the physical posture of filmmakers in front of their computers. It made me want to look into whether a given film had an impact on the editor’s posture while working on the project, and inversely if the posture of the editor slumped over his or her computer screen would have an impact on the rhythm and aesthetic of the film itself.

The main environment where I produce my work is where my body has access to my computer setup. My setup usually consists of a computer, one (or multiple) screens, access to the internet, a desk, and an office chair. In French, the word ‘bureau’ signifies both the desk (the computer’s physical support) and the office space itself. When people ask me if I work in a bureau (as an office), I tell them that ‘I work in a seat’. Because the bureau (as a desk) is the physical support to my computer as well as the metaphorical background of my operating system (my desktop). My body’s physical support at work is my office chair. It envelops my body and supports it, it molds to the shape of my back, of my butt, of my legs. It is in fact a much more important object for those who spend most of their days in front of a screen.

In recent years, a new type of office chair emerged online, coincidentally paralleling these thoughts I had about mobility. The gaming chair, with its flamboyant colors and its ergonomic design, has introduced itself seamlessly into the bedrooms of gamers and content creators. While it may seem that, at its core, the gaming chair’s popularity is owed to its comfort and support features, it is in fact its aesthetic nature that now draws people in. The gaming chair has become an essential and almost compulsory object that all web creators must own in order to be respected in their field. It is now an iconic object, central to the folklore of the web. It can be found in the spaces of gamers, streamers, Youtubers, camgirls and camboys. It acts as a symbol of success, a sign of interconnectivity, a contemporary throne of sorts that places the human body at the center of it all.
With its strange design, teetering between an office chair and a race car seat, the gaming chair provokes a desire of movement to the body confined indoors. The gaming chair is a prosthetic extension that provides the mobilised body with metaphorical speed. It ultimately transforms the bedroom into a vehicle.

The Look For Sit Down is the result of an investigative research around this peculiar object to better understand its purpose, its role, and the reasons which led me to purchase one. My quest for the ideal gaming chair is structured like a diary, punctuated by a series of testimonies from various gaming chair owners encountered during my journey. These discussions took place in various settings, whether in private (on Zoom or at their homes) or directly in public chat when interacting with streamers. Thus, while each user sheds light on different aspects of the gaming chair (be it symbolic, ergonomic, social, etc.), the aim of these characters is not to comprehensively represent the diverse uses and user types of gaming chairs. I conceived this film as a road movie where each character briefly appears in my train of thought. However, it should be noted that all the owners encountered are white males, and even though most of these discussions could have taken place with female or non-binary owners, it seems that gaming (chairs) culture primarily targets a male audience. It would be interesting to examine the gendered power dynamics that this object generates, both in domestic and online environments, because, much like in car culture, the aesthetics of performance intertwine with issues of masculinity.

Author

Through the creation of documentary films, installations, and performances, Nicolas Bailleul’s work is defined by the use, appropriation, collection, and exploration of platforms, virtual worlds, connected spaces, and the web’s uncertain logics and geographies. By attempting to concretely depict what unfolds in supposedly unreal, invisible, and inaccessible places, he aims to bring forth contemporary issues related to creation, sociology, economy, and ecology. Since October 2020, Nicolas is a PhD candidate at the AIAC laboratory (University Paris 8) under the supervision of Patrick Nardin (MCF) and the co-supervision of Gwenola Wagon (MCF).

Tags: audiovisual essay, av
https://www.necsus-ejms.org/wp-content/uploads/Necsus-01.png 0 0 Greg DeCuir https://www.necsus-ejms.org/wp-content/uploads/Necsus-01.png Greg DeCuir2024-06-26 05:22:242024-06-26 05:22:24The Look For Sit Down
Search Search

Share this page

  • Facebook Facebook Share on Facebook
  • X-twitter X-twitter Share on X
  • Mail Mail Share by Mail
Down-circled Down-circled Download Issues as PDF

Tag Cloud

Amsterdam animals archive art audiovisual essay av book review call for papers cinema conference culture digital documentary editorial Emotions exhibition exhibition review festival festival review film film festival film studies gesture interview mapping media media studies method NECS NECSUS new media open access politics research resolution review reviews screen studies tangibility television traces video virtual reality war workshop

Recent News

January 28, 2025

Film-Philosophy Conference 2025 – Call for Papers

January 15, 2025

CfP: Autumn 2025_#Ageing – Call for Papers

December 9, 2024

Animal Nature Future Film Festival and its transnational organisational structure

December 9, 2024

Films flying high: International Film Festival of the Heights in Jujuy, Argentina

December 9, 2024

Archaeology of projection and economy of the real

December 9, 2024

Feminist Fandoms

August 25, 2024

NECSUS: Call for Book Reviewers – August 2024

August 19, 2024

NECSUS – Call for Proposals: Features Spring 2025_#Features

Editorial Board

Martine Beugnet
University of Paris 7 Diderot

Greg de Cuir Jr
University of Arts Belgrade

Ilona Hongisto
University of Helsinki

Judith Keilbach
Universiteit Utrecht

Skadi Loist
Norwegian University of Science and Technology

Toni Pape
University of Amsterdam

Maria A. Velez-Serna
University of Stirling

Andrea Virginás 
Babeș-Bolyai University

Partners

We would like to thank the following institutions for their support:

  • European Network for Cinema and Media Studies (NECS)
  • Further acknowledgements →

Publisher

NECS–European Network for Cinema and Media Studies is a non-profit organization bringing together scholars, archivists, programmers and practitioners.

Access

Online
The online version of NECSUS is published in Open Access and all issue contents are free and accessible to the public.

Download
The online repository media/rep/ provides PDF downloads to aid referencing. Volumes are also indexed in the DOAJ. Please consider the environmental costs of printing versus reading online.

© 2025 - NECSUS
Website by Nikolai NL Design Studio
  • Guidelines for Authors
  • Copyright
  • Disclaimer
  • Contact Us
Link to: Meeting/Eating Meat Joy: Productive (mis)understandings in feminist performance art legacy and self-authorising critique through the video essay  Link to: Meeting/Eating Meat Joy: Productive (mis)understandings in feminist performance art legacy and self-authorising critique through the video essay  Meeting/Eating Meat Joy: Productive (mis)understandings in feminist performance...Link to: On Distant Viewing Link to: On Distant Viewing On Distant Viewing
Scroll to top Scroll to top Scroll to top