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Tag Archive for: video games

Playing intelligence: On representations and uses of artificial intelligence in videogames

July 6, 2020/in Spring 2020_#Intelligence

Computer games take up and extend traditional discourses on technology and artificial intelligence (AI). Moreover, representations of AI in computer games include not only narrative aspects but game mechanics as well. This contribution focuses on what distinguishes this kind of AI representation from other medial forms, and on how different types of AI representation can be identified within the computer games field. Overall, representations of AI make visible specific aspects and ideologies implied by the gameplay. From this perspective, it is outlined how these representations work either as support for fantasies of self-empowerment or as an emphasis on medial determination; moreover, cultural functions and meanings provided in this context are higlighted. 

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https://www.necsus-ejms.org/wp-content/uploads/Necsus-01.png 0 0 Greg DeCuir https://www.necsus-ejms.org/wp-content/uploads/Necsus-01.png Greg DeCuir2020-07-06 12:14:062020-07-06 12:27:40Playing intelligence: On representations and uses of artificial intelligence in videogames

The resolution of sound: Understanding retro game audio beyond the ‘8-bit’ horizon

July 31, 2018/in Spring 2018_#Resolution

by Nikita Braguinski In 2012 the Public Broadcasting Service aired a ‘special’ dedicated to the popularity of retro-videogame-themed music, design, and art.[1] Combining interview snippets with footage of historic examples of video game technology as well as their modern imitations, this seven-minute program titled The Evolution of 8-Bit Art is implicitly built around the premise […]

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https://www.necsus-ejms.org/wp-content/uploads/Necsus-01.png 0 0 Greg DeCuir https://www.necsus-ejms.org/wp-content/uploads/Necsus-01.png Greg DeCuir2018-07-31 16:19:062018-07-31 16:19:06The resolution of sound: Understanding retro game audio beyond the ‘8-bit’ horizon

Interactive media and imperial subjects: Excavating the cinematic shooting gallery

July 10, 2018/in Features, Spring 2018_#Resolution

by Michael Cowan Archaeologies of interactivity If media history has gained anything from the recent archaeological turn, it is perhaps a much-needed scepticism towards ideas of a digital ‘revolution’. Whether examining the ‘Victorian Internet’,[1] fin-de-siècle Skype,[2] the pre-history of mobile phones,[3] or early forms of interactive cinema, the archaeological approach can reveal that modes of […]

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https://www.necsus-ejms.org/wp-content/uploads/Necsus-01.png 0 0 Greg DeCuir https://www.necsus-ejms.org/wp-content/uploads/Necsus-01.png Greg DeCuir2018-07-10 17:11:532018-07-10 17:11:53Interactive media and imperial subjects: Excavating the cinematic shooting gallery

Serious games

December 4, 2014/in Autumn 2014_'War'

by Harun Farocki In the summer of 2008 my collaborator Matthias Rajmann sent me a newspaper clipping. Traumatised U.S. troops returning from combat are treated with video games. In therapy they watch virtual scenarios that simulate some of the situations they experienced in Iraq. The idea is that the virtual images will help the soldiers […]

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https://www.necsus-ejms.org/wp-content/uploads/Necsus-01.png 0 0 Greg DeCuir https://www.necsus-ejms.org/wp-content/uploads/Necsus-01.png Greg DeCuir2014-12-04 00:05:162015-01-06 02:53:27Serious games
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Martine Beugnet
University of Paris 7 Diderot

Greg de Cuir Jr
University of Arts Belgrade

Ilona Hongisto
University of Helsinki

Judith Keilbach
Universiteit Utrecht

Skadi Loist
Norwegian University of Science and Technology

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University of Amsterdam

Maria A. Velez-Serna
University of Stirling

Andrea Virginás 
Babeș-Bolyai University

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