Computer games take up and extend traditional discourses on technology and artificial intelligence (AI). Moreover, representations of AI in computer games include not only narrative aspects but game mechanics as well. This contribution focuses on what distinguishes this kind of AI representation from other medial forms, and on how different types of AI representation can be identified within the computer games field. Overall, representations of AI make visible specific aspects and ideologies implied by the gameplay. From this perspective, it is outlined how these representations work either as support for fantasies of self-empowerment or as an emphasis on medial determination; moreover, cultural functions and meanings provided in this context are higlighted.
https://www.necsus-ejms.org/wp-content/uploads/Necsus-01.png 0 0 Greg DeCuir https://www.necsus-ejms.org/wp-content/uploads/Necsus-01.png Greg DeCuir2020-07-06 12:14:062020-07-06 12:27:40Playing intelligence: On representations and uses of artificial intelligence in videogames
https://www.necsus-ejms.org/wp-content/uploads/Necsus-01.png 0 0 Greg DeCuir https://www.necsus-ejms.org/wp-content/uploads/Necsus-01.png Greg DeCuir2020-04-25 13:30:432020-04-25 13:30:43Seminar Series – ‘COVID-19’
The Alfred Deakin Institute for Citizenship and Globalisation (ADI) and the Deakin Science and Society Network (SSN) are co-hosting a virtual seminar series looking at different angles of the COVID-19 pandemic. Launching the series will be a talk by Prof. Priscilla Wald from Duke University on “Contagion: COVID-19, the Outbreak Narrative, and Why We Need […]
https://www.necsus-ejms.org/wp-content/uploads/Necsus-01.png 0 0 Jeroen Sondervan https://www.necsus-ejms.org/wp-content/uploads/Necsus-01.png Jeroen Sondervan2015-06-11 07:08:312015-06-11 07:08:31Storytelling in the media convergence age: Exploring screen narratives
The early 21st century has been witnessing extraordinary changes in digital media technologies that transformed the means of production and reception of screen narratives. Industrial shifts and an increasing use of the Internet enabled media companies to circulate their content globally and across a range of channels and platforms. This in turn gave more control […]