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Tag Archive for: media archaeology

Additive processes as format: The Synchrome Corporation and the politics of early experimental film

December 9, 2024/in Autumn 2024_#Enough, Features

This article examines the little-known colour film experiments of the Synchromists, an avant-garde group founded in the 1910s by US painters Stanton Macdonald-Wright and Morgan Russell. It focuses on the Synchrome Corporation, a company founded by Macdonald-Wright in Los Angeles in the 1920s to develop new colour film techniques. Through an analysis of archival material, including unpublished letters between Macdonald-Wright and Russell, and patents, I trace and contextualise the Synchromists’ efforts within the political and industrial dynamics of the interwar period and examine Macdonald’s subversive approach to film as a technological and ideological construct.

Drawing on recent developments in format studies, media archaeology, and machine epistemology, I use this case study as an invitation to re-evaluate the existing concepts of ‘visual music’ and ‘intermedia’ that have been adopted to discuss early experimental film. The methodological model I propose highlights the interconnectedness of technical innovation, industrial ambition, and artistic modernism, in an attempt to enrich our understanding of early experimental film history.

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https://www.necsus-ejms.org/wp-content/uploads/Necsus-01.png 0 0 Greg DeCuir https://www.necsus-ejms.org/wp-content/uploads/Necsus-01.png Greg DeCuir2024-12-09 13:20:462025-01-15 17:11:56Additive processes as format: The Synchrome Corporation and the politics of early experimental film

The past is always changing: An interview with Tom Gunning

December 8, 2022/in Autumn 2022_#Materiality, Interviews

Tom Gunning is one of the most influential and widely cited film historians in the world with over 150 essays and publications on early cinema, the avant-garde, and film genres. He has published extensively on questions of film style and interpretation, film history and film culture, and on early cinema as well as on the culture of modernity from which cinema arose. In his seminal studies of the ‘cinema of attractions’, the concept he famously proposed, he set a new research agenda for early cinema studies by relating the development of cinema to other forces besides storytelling, such as new experiences of space and time in modernity, the relation between cinema and technology, and an emerging modern visual culture. Film culture, the avant-garde movements, the historical factors of exhibition and criticism, and the spectator’s experience throughout film history are recurrent themes in his work. In this interview, Malte Hagener and Annie van den Oever talk with Gunning about his writing process and his inspirations, the people he considers his mentors (Annette Michelson, Jay Leyda, Eileen Bowser, and David Francis), the legendary 1978 FIAF conference in Brighton, and the future of film studies.

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https://www.necsus-ejms.org/wp-content/uploads/Necsus-01.png 0 0 Greg DeCuir https://www.necsus-ejms.org/wp-content/uploads/Necsus-01.png Greg DeCuir2022-12-08 16:09:082022-12-14 09:30:02The past is always changing: An interview with Tom Gunning

Inhabited stories: An enactive media archaeology of virtual reality storytelling

June 19, 2022/in Features, Spring 2022_#Rumors

What makes a story designed for (and experienced via) real or imaginary VR systems so different from other stories and storyworlds? Through an enactivist perspective on media archaeology, I will address the issue by discussing the notion of virtual reality storytelling (VRS) as the art of crafting ‘inhabited stories’ and a discursive frame where VR narrativity has been articulated. In fact, narratives of and for VR identify a recurring discourse, or ‘topos’, that circulated from medium to medium during Western media history. After discussing theoretical notions such as that of ‘virtual reality’, ‘storyworld’, and ‘presence’, I will address the historical and cognitive relationship between VR space design and narrative of environmental storytelling by exploring different examples from peep media tradition, gaming, and VR cinema. Second, I will propose a media archaeology of ‘human enhancement’, a recursive topos in real and imaginary VR and haptic technologies. In doing so, I will highlight some recurring narrative strategies at the basis of VRS: the illusion of non-narration, i.e. the ability to direct the story-making activity of the virtual user without his/her awareness; the craftsmanship of paths of ‘attentional matching’ made of haptic responses and spatialised stories; and the design of new senses which can disclose enhanced processes of world- and story-making.

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https://www.necsus-ejms.org/wp-content/uploads/Necsus-01.png 0 0 Greg DeCuir https://www.necsus-ejms.org/wp-content/uploads/Necsus-01.png Greg DeCuir2022-06-19 10:25:392022-06-19 10:53:35Inhabited stories: An enactive media archaeology of virtual reality storytelling

Shot and never seen again: Videotapes as waste and merchandise in post-socialist Romania

June 8, 2021/in Features, Spring 2021_#Solidarity

What if videotapes were considered as either waste or commodity – to be forgotten, or sold and reused and re-recorded? This is the question raised by this text, which gives an account of a multi-sited ethnographic project that follows the human and material circulation of amateur analogue video technologies in Romania since the mid-1980s. At the intersection of anthropology and media archaeology, this text aims to show how videotapes have been an important part of a post-socialist Romanian media infrastructure, that distributed pirated media, home movies, and local television productions.

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https://www.necsus-ejms.org/wp-content/uploads/Necsus-01.png 0 0 Greg DeCuir https://www.necsus-ejms.org/wp-content/uploads/Necsus-01.png Greg DeCuir2021-06-08 19:37:562021-06-14 11:08:42Shot and never seen again: Videotapes as waste and merchandise in post-socialist Romania

Handmade films and artist-run labs: The chemical sites of film’s counterculture

November 23, 2018/in Autumn 2018_#Mapping, Features

by Rossella Catanese and Jussi Parikka Introduction: Counterpractices in artist-run film labs It is safe to say that much of the contemporary artistic practice with moving images is concerned with materiality and technique. This interest can be seen in the practices and methods involving building and dismantling machines and devices, working with the chemistry of […]

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https://www.necsus-ejms.org/wp-content/uploads/Necsus-01.png 0 0 Greg DeCuir https://www.necsus-ejms.org/wp-content/uploads/Necsus-01.png Greg DeCuir2018-11-23 23:57:352018-12-11 08:32:13Handmade films and artist-run labs: The chemical sites of film’s counterculture

Beyond human vision: Towards an archaeology of infrared images

July 31, 2018/in Spring 2018_#Resolution

by Federico Pierotti and Alessandra Ronetti Introduction: Digital infrared visual culture Infrared has an important place in contemporary society, especially since the 1990s, with the introduction of new military display and detection technology and increasingly sophisticated tracking and control systems. In the military field, these uses were quickly followed by the pursuit of various digital […]

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https://www.necsus-ejms.org/wp-content/uploads/Necsus-01.png 0 0 Greg DeCuir https://www.necsus-ejms.org/wp-content/uploads/Necsus-01.png Greg DeCuir2018-07-31 16:30:122018-07-31 16:30:12Beyond human vision: Towards an archaeology of infrared images

From grain to pixel? Notes on the technical dialectics in the small gauge film archive

July 31, 2018/in Spring 2018_#Resolution

by Diego Cavallotti Introduction In this paper, I will present some notes concerning remediation within the context of the small gauge film archive. Three major points will be at stake here: first, the interactions between the basic units of the analog and the digital – the grain and the pixel; second, the notion of a […]

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https://www.necsus-ejms.org/wp-content/uploads/Necsus-01.png 0 0 Greg DeCuir https://www.necsus-ejms.org/wp-content/uploads/Necsus-01.png Greg DeCuir2018-07-31 16:25:022018-07-31 16:25:02From grain to pixel? Notes on the technical dialectics in the small gauge film archive

Interactive media and imperial subjects: Excavating the cinematic shooting gallery

July 10, 2018/in Features, Spring 2018_#Resolution

by Michael Cowan Archaeologies of interactivity If media history has gained anything from the recent archaeological turn, it is perhaps a much-needed scepticism towards ideas of a digital ‘revolution’. Whether examining the ‘Victorian Internet’,[1] fin-de-siècle Skype,[2] the pre-history of mobile phones,[3] or early forms of interactive cinema, the archaeological approach can reveal that modes of […]

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https://www.necsus-ejms.org/wp-content/uploads/Necsus-01.png 0 0 Greg DeCuir https://www.necsus-ejms.org/wp-content/uploads/Necsus-01.png Greg DeCuir2018-07-10 17:11:532018-07-10 17:11:53Interactive media and imperial subjects: Excavating the cinematic shooting gallery

For a radical media archaeology: A conversation with Wolfgang Ernst

May 28, 2017/in Features, Interviews, Spring 2017_#True

by Elodie A. Roy In his numerous writings on archives, technologies, and time media archaeologist Wolfgang Ernst indefatigably interrogates the ways in which technical and digital media do not only exist in time but produce temporalities – and temporealities – of their own.[1] This interview sheds light on media archaeology as a discipline emerging within […]

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https://www.necsus-ejms.org/wp-content/uploads/Necsus-01.png 0 0 Greg DeCuir https://www.necsus-ejms.org/wp-content/uploads/Necsus-01.png Greg DeCuir2017-05-28 13:35:482017-07-19 08:21:28For a radical media archaeology: A conversation with Wolfgang Ernst
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Martine Beugnet
University of Paris 7 Diderot

Greg de Cuir Jr
University of Arts Belgrade

Ilona Hongisto
University of Helsinki

Judith Keilbach
Universiteit Utrecht

Skadi Loist
Norwegian University of Science and Technology

Toni Pape
University of Amsterdam

Maria A. Velez-Serna
University of Stirling

Andrea Virginás 
Babeș-Bolyai University

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